In the wake of a taste of world peace thanks to Pokemon Go, it's undeniable that the monster collecting series is about as popular video games around. The iconic Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The ongoing frenzy around trading card values guarantees almost daily Pokémon headlines. It would be difficult to find a pocket monster game that didn't sell at least a few million units. Remarkably, unofficial Pokémon games achieve popularity annually.
However despite that pervasiveness and fame, some Pokémon games that are totally overlooked. These represent games that didn't get their proper due, or were buried under the hype of the core series. These are Pokémon games stuck on doomed platforms or services, or were early forays onto different formats. They're often also Pokémon games that might have blossomed if they ever got sequels or modern remakes. Considering these factors, this list will not be yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?
Pokémon Ranch: The Relaxed Forerunner
Too many Pokémon games emphasize the battling aspect of the series, and not nearly enough of them highlight the ordinary aspects that would come with living with a pet. Admittedly, modern titles include small features like these in modern games—you can pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to hold monsters from different games. Reviews from its launch said Ranch was a poor if not truly ugly game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game is set on a ranch where your personal Miis—get this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.
Ranch came out well before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the rise of idle games, and the video playthrough popularization of watching games you aren't playing. Many never understood that Ranch's concept to watch your creatures as much as you play with them didn't mask a shallow core. In truth, Ranch's attention to detail was so remarkable, a Twitch stream focused on broadcasting the game 24/7. The individual who operates the channel maintains that, after nearly two decades of playing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Strategic Tabletop Game Gone
Are you aware that Pokemon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.
All of these poor design choices masked a sad truth: Pokémon Duel was an superb strategy game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and features in general," a user declared. "I truly believe if it came out now people would be playing it more than GO and Pocket together."
Regrettably, Duel's early release was plagued with connectivity problems. Technical problems, alongside Duel's scummy business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual game board made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Whimsical Gem
Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season arrives.
Given dozens of core games and spin-offs, it's probable that I didn't mention that one Pokémon game you absolutely adore but argue that too few people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball fondly despite argu